Sixteen Rules for the End Game
Reuben Fine: Grand Master
1. Doubled, isolated and blockaded Pawns are weak! Avoid them.
2. Passed Pawns should be advanced as quickly as possible.
3. If you are one or two Pawns ahead, exchange pieces but not pawns.
4. If you are one or two Pawns down, exchange Pawns but not pieces.
5. If you have an advantage do not leave Pawns only in one side.
6. If all the pawns is on one side of the table and you're one Pawn ahead. The Game will in 99 out of 100 cases be a draw.
7. The easiest way to win is purely Pawn endings.
8. The easiest way to draw is with opposite Bishop colors.
9. Do not place your pawns on the same color of your Bishop. In worst cases you will lock your Bishop in and get a 'bad' Bishop.
10. Keep your pawns on opposite color as the opponents color.
11. Bishops are in all better than Knight except where you have blocked pawns.
12. Two Bishops vs. Knight and Bishop have a small advantage.
13. A Rook on the 7'th Rank is sufficient compensation for a pawn.
14. Rook belongs behind passed Pawns.
15. Passed pawns should be blocked by the King.
16. The King is a strong piece. Use it!
Train End Games